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On the Apple 2 at least the paddles registered a number between 0-255. The joysticks were just “2 paddles” with an x and y between 0-255.

I remember a little adjustment slider to help the joystick center near 0,0

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I'm not sure about the specific Atari 2600 controllers but my hazy memory has at least three types of what appear to be rotary.

One is basically a self centring sprung up/off/down switch. That would be similar to a car indicator stalk and simple left/right arrow keys.

Another would be rotary with a stop but it sent a physical position, presumably it was something like a variable resistor or very fine resolution rotary switch. With these you could instantly position your character by the position on the ring/slider. This could be interpreted as position 1, 2, 3 etc etc.

The third was a free spinning which moved the character faster the faster you spun it. This would be how I remember Tempest playing, you could slowly nudge it or just do a fast spin & stop to quickly move around. This would produce a signal such as clockwise+very slow or anti-clockwise+very fast.

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Mine had no stop so it must have been the driving controller (though now I may be mixing up my 2600 with my 7200). Time flies.
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Driving controller makes way more sense for tempest, and the lack of use. My family had a pretty extensive collection of 2600 games, and two sets of paddles (needed for four player paddle games, we had one, but it wasn't very good and the 2nd set of paddles was wonky anyway), but no driving controller or any games that used it.

I had several driving games, too. But they used a joystick or the paddles.

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