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I read simonw's comment not as dismissing the reality, but rather highlighting the harm of discouraging sharing.

The slurping can be both real and the induced reluctance to share a harm.

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That's not an AI company "slurping up data", that's someone using AI tools to accelerate their own personal clone of a project.
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I think you're missing the point. The game (no pun intended?) has changed. Working with the garage door up has become a liability.
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Doesn't feel particularly different to me, I've been publishing my side projects as open source code on GitHub for over a decade.

The effort required to adapt them has dropped, but I've always exposed them to being adapted.

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> Doesn't feel particularly different to me

> The effort required to adapt them has dropped

AI is an entirely different situation because the effort required to copy has dropped by multiple orders of magnitude. You used to be able to build in the open without worrying about copycats because the vast majority of people didn’t want to spend the effort. Now (with AI), even someone with the slightest, most fleeting whim can copy your work.

It’s great that you’re open to being adapted. There’s nothing wrong with that. But if you’re not open to having your ideas outright taken, then it’s not safe to build in the open any longer.

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If I cared about people copying my projects and ideas I wouldn't put them on GitHub with a liberal open source license.
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It has been known (especially in gamedev circles) that ideas are not worth much. I don't like AI slop, but what's the harm of taking someone's demo and making it better? Then someone else can do the same, and tweak some other mechanic.
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no we got something better out of it
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Why is that a bad thing? Person 1 built a thing, and then someone came along and made it better? It's a game, so better is subjective, but should ideas only ever come from Person 1, while everyone else just gazes upon them with slack jawed awe, unable to contribute?
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