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> It still struggles to create shaders from scratch

Oh just like a real developer

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Much respect for shader developers, it's a different way of thinking/programming
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One struggle I'm having (with Claude) is that most of what it knows about Three.js is outdated. I haven't used GPT in a while, is the grass greener?

Have you tried any skills like cloudai-x/threejs-skills that help with that? Or built your own?

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Using Claude for the same context and it’s doing really well with the glsl. since like last September
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