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Mine was more:

Day 1: we aim to demonstrate the role of myosin II in the initiation of adhesions in migrating fibroblasts

Day 1047: we aim to get one preparation of fibroblasts to express GFP-myosin and survive long enough to film, just one, come on, please, twenty cells is enough, is that too much to ask

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That’s how I do side projects.
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I think this is the definition of side projects.

Like, if you stay focused, is it even really a side project?

Which is why my 2d top down sprite-based rpg now has a 3d procedural animation engine, a procedural 3d character generator with automagic rigging, a population simulator that would put Europa Universalis to shame if I ever get around to finishing it (ha!) a pixel art editor, a 2d procedural animation engine using active ragdolls.........

You might wonder why a 2d game needs 3d procedural animation, well...

The scope creeps in mysterious ways

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"You might wonder why a 2d game needs 3d procedural animation, well..."

To produce better looking assets for the 2D top down world?

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Damn, that's an incredible amount of progress in just 400 days
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Notice: "We set out to build..."
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"Having thoroughly described a universal theory of everything"

That is already something people would call a project.

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That is the power of AI.
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Don’t sell yourself short!

You could achieve things yourself if you tried!

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Hahaha so well said, can relate during my thesis
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This comment is screaming out fot 3 or 4 panels and some stick figures.
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Lmao accurate
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