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>the market will be flooded with extremely speciality projects

All the personal tools described in this thread are duct tape and bubblegum under the hood and nowhere near productionizable. That's what Claude Code makes for you.

The whole point is that for personal tools, code quality never really mattered since it's never going to be exposed to the public or be iterated upon by a revolving door team of devs like real software products. These are all highly overfitted tools that shave off like 15 seconds of time in the day for some particular person.

It's almost exactly like having a 3D printer for software, with exactly the kind of quality that a present-day 3D printer gives you.

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Selling would be nice, but a lot of solo builders are mainly in it for the building. The note app I wanted didn't exist anywhere. I was close to hiring a contractor to build it, so it's already worth tens of thousands of dollars to me. I want to make a bit off it but not run a real business. No VC, no employees. If it earns enough to pay my own salary, I get to keep building it as my job, which beats most startup exit math. Reaching maybe 100 people with the same problem is the target.
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Who cares? Nothing wrong with trying to make a product to sell, but projects dont have to be to sell. I've been having a blast lately working on an old game engine I started during covid and getting sidetracked into some new projects. None of them will ever make me a dime but I'm learning a ton and having fun.
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