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I don't think compilers are a good example. The economics of software development has won a long time ago. For example in Gamedev with well known soft real-time requirements people (mostly) stopped doing that machine code dance many hardware generations ago. Like it happened with memory optimizations: people measure memory in GB now not in KB =)

I am sure programmers cherish every case when they can do micro optimization but in the retrospect the high level cuts is what made the system fit the perf or memory budget.

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1) luckily, nowadays compiler's bugs surface very rarely, as the average programmer does not have capability to solve such issues

2) unfortunately, LLM's, by their very nature (not having a model of what they do, are prone to introducing subtle bugs, i.e. it is like programming in high-level language whose compiler likes to wing it

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