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> But those are all unsafe, taking raw strings.

The parent was asking for access to the C syscall, and C syscalls are unsafe, including in C. You can wrap that syscall in a safe interface if you like, and many have. And to reiterate, I'm all for supporting this pattern in Rust's stdlib itself. But openat itself is a questionable API (I have not yet seen anyone mention that openat2 exists), and if Rust wanted to provide this, it would want to design something distinct.

> Why can I easily use "*at" functions from Python's stdlib, but not Rust's?

I'm not sure you can. The supported pattern appears to involve passing the optional `opener` parameter to `os.open`, but while the example of this shown in the official documentation works on Linux, I just tried it on Windows and it throws a PermissionError exception because AFAIK you can't open directories on Windows.

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I took parent's message to be asking why the standard library fs primitives don't use `at` functions under the hood, not that they wanted the `at` functions directly exposed.

> which Rust's stdlib chose not to expose

i.e. expose through things like `File::open()`.

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> why the standard library fs primitives don't use `at` functions under the hood

In this case it wouldn't seem to make sense to use `at` functions to back the standard file opening interface that Rust presents, because it requires different parameters, so a different API would need to be designed. Someone above mentioned that such an API is being considered for inclusion in libstd in this issue: https://github.com/rust-lang/rust/issues/120426

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> AFAIK you can't open directories on Windows.

You can but you have to go through the lower level API: NtCreateFile can open a directory, and you can pass in a RootDirectory handle to following calls to make them handle-relative.

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You can open directories using high level win32 APIs. What you need NtCreateFile for is opening files relative to an open directory.
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The nix crate provides the safe wrappers. https://docs.rs/nix/latest/nix/fcntl/fn.openat2.html
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