At least for me, this inspired to spend endless nights with the computer in hopes of making it do magical things (which I managed to accomplish to my great satisfaction). For example, "morphing" was a big deal back then and was everywhere, in commercials, music videos an movies. One late night I implemented a QBasic program that can "morph" between two figures (also traced using a program that controlled a pixel using keyboard).
I understand that it is trivial, but to me accomplishing that was magical (in my own terms ofcourse)...
I've been playing Persona 3:Reload recently and little things like the pause menu [1] and the overall visual presentation clearly have so much deliberation and thought put into them that they feel like interactive art pieces rather than menus. This pretty much extends to every recent Atlus game [2].
[1] https://www.youtube.com/watch?v=4d6x1CIgLSc [2] https://www.nytimes.com/2024/10/16/arts/metaphor-refantazio-...