Syntax is the easy stuff to learn. It’s any shifts in paradigms (eg pure functional vs imperative vs logic… etc) that takes time to learn.
And I say this as someone who’s written professional software in well over a dozen different languages. So I understand well the challenges learning something new.
I have also trained people who were good to decent software engineers in other languages to write rust. The syntax is nontrivial for a lot of people. There are a lot of people who gave up trying to learn rust, especially before the rust book became what it is today.
People typically fight the borrowchecker until it clicks. Learning from an LLM and reading only means you have to be as good as the rust compiler without any experience writing the language. It's got to be way harder that way.
You said 6 in your other comment. Which is half a dozen.
But I take your point about the syntax being complex. That was the main reason I stopped coding in Rust: not because I couldn’t learn the language but because I didn’t enjoy the complexity. To me it felt like it needed someone to reign in design choices (Python is suffering from this problem now too).
On a slight tangent: one of my pet peeves is feature creep in programming languages. It makes it harder to learn the language. Harder to agree on coding styles in teams. Easier to fuck up and thus requires you to be on your A-game when writing code for it. I don’t always agree with Go’s choices, but I respect that the language is conservative in what gets approved into the language. This is a takeaway more languages need to learn from.
Anyway, back on topic: I don’t agree that the syntax and borrow checker constitutes as “a different paradigm”. But I’ll concede that I might be overstating how easy it is for others to learn these idioms.
I don't blame your choice to walk away from rust. It is more complex than other languages. I like it because it makes the complexity explicit. Other people really do not. Both views are valid.
I think that explicit nature for memory handling is a paradigm change. Though I do understand that the definition of programming paradigms isn't really inclusive of that. But it introduces changes to how the language is composed, run, and compiles that aren't a part of other paradigms necessarily.
Eg, It's not a lint to have a use after free for rust. It's part of the acceptable subset of the language and must be expressed in the code.
Go and Rust have different idioms and syntax. But they occupy broadly similar paradigms.
For example, you don’t need to relearn how to do iteration like you would with a logic or pure functional language. You wouldn’t need to concepts like methods, like you would if you were coming from a stack based language. Etc
Go and rust have very little in common. If you consider them to be the same paradigm that's fine. But I don't think most people would as rust leans more functional.
And that’s the point I was always making. Rust takes inspiration from different languages than Go. But there is a huge amount of borrowed experience you can lean on when switching between Go and Rust. You’re not starting from scratch.
Perhaps the real problem here is that developers stick to a subset of similar imperative languages and then moan that minor differences are hard to reason about?
You aren't starting from scratch in the same way that if you have written javascript you aren't starting from scratch writing c++.
When you start reading, it helps to have some guidance towards good and relevant books, from e.g. school, mentors, criticism, etc. Then, when you encounter a "bad" book, you have some benchmarks from which you can build your capacity for analysis and critique. (Testing your analysis and critique with others helps, too.)
If you start with "bad" books, your concept of quality and what's possible is constrained. (Like when teenage boys read Atlas Shrugged.)
Reading slop code is a terrible way to build a mental benchmark for what's good, what's possible, what's elegant, and writing good code that is respectful to your fellow human beings.