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Developer of 20+ years here, can't give you an accurate multiplier but I am faster.

Because spotting holes in specs has never been one of my strengths. And working without technical colleagues much of the time, it's a boon to be able to "rubber-duck" my ideas with something that is at least more intelligent than plastic.

Grabbing multipliers from thin air, the coding bit may only be 2x faster with a poorer-quality outcome, but working out what's needed is a good 5x faster.

And yes, I'm using the same adversarial AI MO as @wood_spirit, combined with Matt Pocock's excellent /grill-me and /grill-with-docs skills [1] and Plannotator [2] to review the plans.

1. https://github.com/mattpocock/skills

2. https://github.com/backnotprop/plannotator

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I actually use LLMs a lot to rubber duck my problems and help develop plans. Then I manually code, to ensure my skills don't deteriorate. I feel like I'm a lot faster, with few of the downsides. Do you have any thoughts on this process?
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If you can type code fast and accurately, it sounds a great process to use. You're using LLMs for the bit where they bring great value, and yourself as a higher quality coding agent :)
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Only at the "hmm that seems an interesting idea" level.

Thanks for the links, going to have a read and see if I can apply any to my work.

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Thanks for sharing those. They look interesting.
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Can't speak for GP or OP, but I see about 10x the output and 2-4x the value of what I would be able to get by hand. Within the gap between 2-4x and the 10x is really a lot of design documents, user/dev documentation and testing that I might not have rolled to nearly the extent that I do/get when using AI.

I haven't been using multiple AIs adversarially as OP, but might consider giving it a try with Codex and Opus. That said, my AI workflow has been pretty similar... lots of iterations on just design, then iterations on documentation, testing, etc... then iterations on implementation, testing, validation and human review in the mix.

My analogy is that it's really close to working with a foreign dev team, but your turnaround is in minutes instead of days, where it's much more interactive.

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I'm seeing the same, for gains being largely from documentation.

I feel strong making "dev" documentation though, since it seems a bit redundant/superfluous. I fully suspect nobody is going to read it at this point.

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Fair... but the AI will/may as you use agents for dealing with issues/bugs, etc.
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For me, sometimes faster/sometimes slower, but there are a lot of other benefits besides speed:

* I can work in code I'm not familiar with much easier

* LLMs often identify confusion or uncertainty upfront, so I can address it earlier.

* I'm much less mentally taxed so I can go for longer at my top end.

* Meetings, disruptions, end of day is WAY less critical since I can lean on the LLM to get back into things.

* I can do something else productive while the LLM is running. Bug fixes, documentation, PR reviews, etc.

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Having tried something similar, the perceived speedup does not, in the steady state, last.

To get a quality, lasting, result you're ultimately having to carefully study everything otherwise you end up quickly accumulating cognitive debt and the speedup soon shrinks as you're constantly having to revisit the initial approaches.

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