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So on the title, I picked this because it's simply the truth. Since async landed in 2019 or so, not much has changed.

Yes, we can have async in traits and closures now. But those are updates to the typesystem, not to the async machinery itself. Wakers are a little bit easier to work with, but that's an update to std/core.

As I understand it, the people who landed async Rust were quite burnt out and got less active and no one has picked up the torch. (Though there's 1 PR open from some google folk that will optimize how captured variables are laid out in memory, which is really nice to have) Since I and the people I work with are heavy async users, I think it's maybe up to me to do it or at least start it. Free as in puppy I guess.

So yeah, the title is a little baitey, but I do stand behind it.

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Some of the burnout no doubt being due to the catastrophizing of every decision by the community and the extreme rhetoric used across the board.

Great to see people wanting to get involved with the project, though. That’s the beauty of open source: if it aggravates you, you can fix it.

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As an example of this, i remember a huge debate at the time about `await foo()` vs `foo().await` syntax. The community was really divided on that one, and there was a lot of drama because that's the kind of design decision you can't really walk back from.

Retrospectively, i think everyone is satisfied with the adopted syntax.

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It makes sense that there was a huge debate, because the postfix .await keyword was both novel (no other languages had done it that way before) and arguably the right call. Of course, one can argue that the ? operator set a relevant precedent.
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> Retrospectively, i think everyone is satisfied with the adopted syntax.

Maybe it’s a case of agree and commit, since it can’t really be walked back.

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Various prominent people have said years after that .await was the correct choice after all
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I think it's partially accurate, and partially a consequence of how async fractures the design space, so it will always feel like a somewhat separate thing, or at least until we figure out how to make APIs agnostic to async-ness.
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I am a beginner to Rust but I've coded with gevent in Python for many years and later moved to Go. Goroutines and gevent greenlets work seamlessly with synchronous code, with no headache. I know there've been tons of blog posts and such saying they're actually far inferior and riskier but I've really never had any issues with them. I am not sure why more languages don't go with a green thread-like approach.
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Because they have their own drawbacks. To make them really useful, you need a resizable stack. Something that's a no-go for a runtime-less language like Rust.

You may also need to setup a large stack frame for each C FFI call.

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Rust originally came with a green thread library as part of its primary concurrency story but it was removed pre-1.0 because it imposed unacceptable constraints on code that didn’t use it (it’s very much not a zero cost abstraction).

As an Elixir + Erlang developer I agree it’s a great programming model for many applications, it just wasn’t right for the Rust stdlib.

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One of Rust's central design goals is to allow zero cost abstractions. Unifying the async model by basically treating all code as being possibly async would make that very challenging, if not impossible. Could be an interesting idea, but not currently tenable.

One problem I have with systems like gevent is that it can make it much harder to look at some code and figure out what execution model it's going to run with. Early Rust actually did have a N:M threading model as part of its runtime, but it was dropped.

I think one thing Rust could do to make async feel less like an MVP is to ship a default executor, much like it has a default allocator.

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Agree on title. Too dramatic.

The author seems to be obsessing about the overhead for trivial functions. He's bothered by overhead for states for "panicked" and "returned". That's not a big problem. Most useful async blocks are big enough that the overhead for the error cases disappears.

He may have a point about lack of inlining. But what tends to limit capacity for large numbers of activities is the state space required per activity.

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> Most useful async blocks are big enough that the overhead for the error cases disappears.

Is it really though?

In my experience many Rust applications/libraries can be quite heavy on the indirection. One of the points from the article is that contrary to sync Rust, in async Rust each indirection has a runtime cost. Example from the article:

    async fn bar(blah: SomeType) -> OtherType {
       foo(blah).await
    }
I would naively expect the above to be a 'free' indirection, paying only a compile-time cost for the compiler to inline the code. But after reading the article I understand this is not true, and it has a runtime cost as well.
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In my experience, it's not uncommon to have an async trait method for which many implementations are actually synchronous. For example, different tables in your DB need to perform some calculations, but only some tables reference other tables. In that case, the method needs to be async and take a handle to the DB as parameter, but many table entries can perform the calculation on their own without using the handle (or any async operation).

This may look like a case of over-optimization, but given how many times i've seen this pattern, i assume it builds up to a lot of unnecessary fluff in huge codebases. To be clear, in that case, the concern is not really about runtime speed (which is super fast), but rather about code bloat for compilation time and binary size.

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> Most useful async blocks are big enough that the overhead for the error cases disappears.

Most useful async blocks are deeply nested, so the overhead compounds rapidly. Check the size of futures in a decently large Tokio codebase sometime

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He's optimizing for embedded no-std situation. These things do matter in constrained environments.
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> [...] That's not a big problem [...]

Depends somewhat on your expectations, I suppose. Compared to Python, Java, sure, but Rust off course strives to offer "zero-cost" high level concepts.

I think the critique is in the same realm of C++'s std::function. Convenience, sure, but far from zero-cost.

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To the point it got replaced by std::function_ref() in C++26.
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Exactly. And I guess that is also the gist of the article: async Rust needs additional TLC.
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> Agree on title. Too dramatic.

not just too dramatic

given that all the things they list are

non essential optimizations,

and some fall under "micro optimizations I wouldn't be sure rust even wants",

and given how far the current async is away from it's old MVP state,

it's more like outright dishonest then overly dramatic

like the kind of click bait which is saying the author does cares neither about respecting the reader nor cares about honest communication, which for someone wanting to do open source contributions is kinda ... not so clever

through in general I agree rust should have more HIR/MIR optimizations, at least in release mode. E.g. its very common that a async function is not pub and in all places directly awaited (or other wise can be proven to only be called once), in that case neither `Returned` nor `Panicked` is needed, as it can't be called again after either. Similar `Unresumed` is not needed either as you can directly call the code up to the first await (and with such a transform their points about "inlining" and "asyncfns without await still having a state machine" would also "just go away"TM, at least in some places.). Similar the whole `.map_or(a,b)` family of functions is IMHO a anti-pattern, introducing more function with unclear operator ordering and removal of the signaling `unwrap_` and no benefits outside of minimal shortening a `.map(b).unwrap_or(a)` and some micro opt. is ... not productive on a already complicated language. Instead guaranteed optimizations for the kind of patterns a `.map(b).unwrap_or(a)` inline to would be much better.

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