Unfortunately, a lot of workplaces are ignoring this, believing their engineers are assembly line workers, and the ones who complete 10 widgets per minute are simply better than the ones who complete 5 widgets per minute.
Companies want workflows that work with mediocre programmers because they are more like interchangeable parts. This is the real secret to why AI programming will work in a lot of places. If you look at the externalities of employing talented people, shitty code actually looks better than great code.
This is the earworm the leaders of these companies have allowed into their minds. Like Agent Mulder, they Want To Believe in this so badly...
If you assume they are not idiots and analyze the FOMO incentives via a little game-theory, it becomes clear why.
Assuming the competition has adopted AI, leadership can ignore it, or pursue it. If they adopt it, then they are level with the completion whether AI actually succeeds or fails - they get to keep their executive job.
If leadership ignores AI, and it actually delivers the productivity gains to the competition, they will be fired. If they ignore AI and it's a bust, they gain nothing.
The company does better than the money-burning competition, but the executives personally gain nothing; there are no bonuses just because the competition took a misstep.
To me, none of this feels like "going faster", it feels like "opening up possibilities to try more things, with a lot less tedious work".
For things that have a visual elements like UI and UX, you can start with sketches (analog or digital) and eliminate the bad ideas, refine the good ones with higher quality rendering. Then choose one concept and inplement it. By that time, the code is trivial. What I found with LLM usage is that people will settle on the first one, declaring it good enough, and not exploring further (because that is tedious for them).
The other type of problem are mostly three categories (mathematical, logical, or data/information/communication). For the first type you have to find the formula, prove it is correct, and translate it faithfully to code. But we rarely have that kind of problem today unless you’re in a research lab or dealing with floating-point issues.
The second type is more common where you enacting rules based on some axioms originating from the systems you depend on. That leads to the creation of constraints and invariants. Again I’m not seeing LLM helping there as they lack internal consistency for this type of activity. (Learning Prolog helps in solving that kind of problem)
The third type is about modelizing real world elements as data structures and designing how they transform overtime and how they interact with each other. To do it well, you need deep domain knowledge about the problem. If LLM can help you there that means two things: a) Your knowledge is lacking and you ought to talk to the people you’re building the system for; b) The problem is solved and you’d do well to learn from the solution. (Basically what the DDD books are all about)
Most problems are a combination of subproblems of those three categories (recursively). But from my (admittedly small amount of) interactions with pro LLM users, they don’t want to solve a problem, they want it to be solved for them. So it’s not about avoiding tediousness, it’s sidestepping the whole thing.