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Or did they just get there first, and stayed first due to network effects? Initially, nobody wanted steam. People definitely don't want a second steam - which in practice means sticking to the first one.
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They are headed Apple/Microsoft way though with SteamOS and Steam Deck/Machine.
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I can see why you might think that but I believe that's actually insurance against Microsoft going the Apple route and hamstringing Steam in the process. They needed a near first class platform that would never be used against them to exist and they needed the switching cost for end users to be near zero. By leveraging pre-existing FOSS projects they managed to avoid the vast majority of the development costs which would otherwise have been prohibitive.
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The best insurance against monopolistic behavior is to get there first.
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Could say the same thing about AT&T, Bell Labs, etc. There’s a lot of precedent here, but most saliently, how you become a monopoly is not really relevant. They absolutely are one. But I’m being already aggressively downvoted with no counter arguments so the Gaben fanboys are here. (Defending a deca-billionaire is hard work, after all.)
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What’s your solution then to them being a monopoly? How would you meaningfully break them up? While they outperform the sales of Epic and Gog I’m not sure how they’re abusing their position or how they’re keeping others from entering?
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> How would you meaningfully break them up?

You could separate the storefront from the distribution platform / client. Valve's ~30% cut is often justified by the visibility being on the Store gives you but you can't opt out of that while still reaching the captured audience that definitely don't want yet another client software bloating up their system.

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> Could say the same thing about AT&T, Bell Labs, etc.

No, you cannot. AT&T/Bell Labs was a monopoly - they physically controlled distribution networks that made it so you had to use them.

Valve does not. There is nothing that prevents you from simply selling your game without Steam.

And even if there wasn't, claims that Valve is a monopoly are factually false - there are many other storefronts that exist, and many games are published on more than one storefront at once. And, Steam does not gate an OS or platform like Microsoft and iOS do.

> But I’m being already aggressively downvoted with no counter arguments

Every one of your arguments is being countered (such as the claim that "relevance is anticompetitive" which isn't even false, it's nonsensical). Including this one.

> Defending a deca-billionaire is hard work, after all.

...and there's the emotional manipulation. It's pretty clear you're just a propagandist who has a grudge against Steam (maybe you work for Epic?), given that you're going up and down the thread with emotional non-arguments that try to redefine words, pull at peoples' emotions (like the billionaire comment), or just flat-out lie.

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> Valve does not.

Except they do. They control the Steam distribution network. It may not be physical but you still have to use it to reach a large portion of PC Gamers due to network effects and no one wanting to run multiple clients.

Currently you have to also make use of their other services like the Store, and pay for them with a large sales cut, in order to use the distribution network, no matter if you want those services or not.

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I think you’re confusing

1. Being a monopoly

2. Abusing monopoly status.

Steam does control the vast share of desktop gaming. But has no influence on console (Xbox, playstation, switch) or mobile (android, ios). They are a monopoly.

But they don’t abuse their monopoly so they haven’t broken any laws.

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