Seems like their luck finally ran out. For the longest time, they were getting all kinds of passes, as if a post 1.0 language, that others don't get. 10 years is quite a long time not to hit 1.0 or still be into beta breaking changes. Though I think that (the luck) was significantly aided by their perpetual and odd HN boosting.
> While bounds checking, improved argument passing, typed pointers, proper strings and arrays are an improvement over C, it still suffers from use after free cases.
While Zig was a bit safer and more modern C alternative, safety was arguably not so much their selling point. Plenty of other C alternative languages are equally or more safe. Dlang and Vlang, both now having optional GCs and ownership, are examples.
Now you can get most of it via C# AOT or Swift, with much better ecosystem.
Still, it is part of the official GCC and LLVM frontends, so there is that.
https://t3x.org/t3x/0/index.html
https://t3x.org/t3x/0/t3xref.html
Beyond these Curses simple games, there's a 6502 assembler and disassembler among a Kim-1 simulator, Micro Common Lisps and whatnot.
Kinda like write vs printf in C, but easier to grasp. The cheatsheet will help you a lot.
Another thing: setting up the compiler might be cumbersome, I might post a guide soon. I am not the author but making it compile well on some arches can be odd (openbsd/amd64) vs native code (fbsd, 32 bit linux)... nothing complex once you set it up once.
My T3XDIR in the makefile and bin/ scripts it's set to $HOME/t3x0/lib and the bn PATH being set to $HOME/T3XDIR/bin in both Unix env vars and the scripts. It's a 10 minute setup, but after than you will just run
tx0 -c -s file
(file actually being file.t) and get a binary. Cross compiling for DOS or CP/M
involve simlar flags. And it's cool as hell, as I translated Ladder into Spanish for some
Spanish OpenBSD pubnix... and the same port will work in DOS too.On Titanic/Supernova, well, it was a former TP game ported to FPC, is not very complex, and tons of stuff could map 1:1 to t3x. The game might be too big for CP/M but for DOS it would be ideal (even by using the T3X 'big' libraries).
The bundled cheatsheet (make will generate a cheatsheet.pdf file if you have groff) might help you. For instance, gotoxy can be written in T3X as con.move(x,y). You need to import the console library as:
use console: con;
Also, the WYOP book from the samepge comes with a good chunk of examples to play with in a ZIP file.Have fun.