- write sleek operator-overloading-based code for simple mathematical operations on your custom pet algebra
- decide that you want to turn it into an autograd library [0]
- realise that you now need either `RefCell` for interior mutability, or arenas to save the computation graph and local gradients
- realise that `RefCell` puts borrow checks on the runtime path and can panic if you get aliasing wrong
- realise that plain arenas cannot use your sleek operator-overloaded expressions, since `a + b` has no access to the arena, so you need to rewrite them as `tape.sum(node_a, node_b)`
- cry
This was my introduction to why you kinda need to know what you will end up building with Rust, or suffer the cascade refactors. In Python, for example, this issue mostly wouldn't happen, since objects are already reference-like, so the tape/graph can stay implicit and you just chug along.
I still prefer Rust, just that these refactor cascades will happen. But they are mechanically doable, because you just need to 'break' one type, and let an LLM correct the fallout errors surfaced by the compiler till you reach a consistent new ownership model, and I suppose this is common enough that LLM saw it being done hundreds of times, haha.
I've come away feeling that most it looks fixable - but it won't be fixed in Rust. Some of the language choices (like favouring monomorphization to the point of making dll's near impossible) are near impossible to undo now, and in other cases where it might conceivably be fixed (like async) it won't be because the community is too invested with their current solution.
So we are stuck with the Rust we have; warts and all. That blog post convinced me those warts mean the language should be avoided for game development. Similarly sqlite developers convinced me the current state of Rust tooling meant it wasn't a good fit for their style of high reliability coding, so they are sticking with C. Which is a downright perverse outcome.
But for most of us C programmers who aren't willing to put in the huge effort Sqlite does to get the reliability up, Rust is the only game in town right now. It's the first and currently only language to implement a usable formal proof checker that eliminates most of the serious footguns in C and C++. But I am now hoping it becomes a victim of the old engineering adage: plan to throw the first one away, because you will anyway.