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Shiping a real product, esp. a game, from scratch is an awesome achievement, congrats. (My first shipped product was Square Heroes also on Steam).

I feel like perfecting something can be trap, sure keep it alive, but maybe think about the next thing to work on too?

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Oh, this is cute and a great first game! I'm working on my first game as well (a top-down 2D tower defense game).

What engine or framework did you end up going with? I looked into Unity, tried Godot for a few weeks, but landed on just making a Typescript-powered canvas game with PixiJS for graphics rendering. Found it much easier doing it this way instead of having to learn a game engine.

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