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That's horse hockey. Obsidian is not a usable system without community plugins.

Folks will reply "but I use it every day without plugins".

That position disregards software usability as a formal discipline, along with decades of UX research and standards.

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If you want to use a niche, academic definition of "usable", that's fine but you better be ready to explain yourself.

Because in general, "usable" means "people use it". Which they do for Obsidian without community plugins without issues.

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To make an actual counter, you need numbers. If only a tiny niche of users use it without community plugins, then yes, it's unusable (in a practical definition of the term)
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As one of those people that uses Obsidian without plugins, what plugins do you consider essential?
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An ADD/SUM feature on tables was the first plugin I installed. It could be argued this should be part of the TABLE but I guess the dev team has a lot on their plate not to mention I'm not even sure if there's a feature request for this ability.
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I rely on Advanced URI, which opens certain functionality up to external apps. I use Raycast and with Cmd+Space, it lets me open vaults or daily notes. And Obsidian_to_Anki, but that's probably just me because I have no clue how to use Anki otherwise.
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Me too.

All I want is a top-notch Markdown editor with a mobile app and trustworthy sync, and that's what Obsidian gives me. And if ever Obsidian goes away or is enshittified, I'll still have a perfectly good folder of Markdown documents that I can take elsewhere.

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Same here, zero plugins for me.
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> Obsidian is not a usable system without community plugins.

It's horse hockey. Plenty users use the vanilla Obsidian.

> Folks will reply "but I use it every day without plugins".

Because they do. You're saying that they should lie about their usage to fit your narrative?

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But I use it every day without plugins.

Seriously though, I agree with your sentiment that community plugin security can and needs to be improved, but how does someone saying they use it every day "disregard software usability as a formal discipline, along with decades of UX research and standards"

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The attack here requires not just enabling community plugins, but also syncing the attacker's vault to your computer, and also separately enabling the synchronization of the attacker's plugins with yours.
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Yes, in this specific case.

Obsidian Plugins are still incredibly vulnerable. A compromised plugin will essentially take over your machine. There's no sandboxing of any kind. It's even more insecure than browser extensions (that could steal your auth tokens, but at least don't have unfettered access to your filesystem).

This is really unfortunate. I love Obsidian and am a paid subscriber for many years, but the community plugins needs a security overhaul asap, before someone gets hurt.

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The same is true for all software on your machine.
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Not even slightly. Browser extensions are a trivial counter-example, as are all flatpacks, and anything restricted by user/group. That covers probably literally a majority of all software on your computer, because people have been voluntarily restricting their software to protect you from their potential accidents for decades.
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In practise, Flatpak packages have many more permissions than you might expect, and the sandbox feature gives a false sense of security. For example, the Obsidian Flatpak package [0] is given all of the following abilities without explicit permission from the user (the user has to know where to look to find out about them):

- Home folder read/write access

- System folder media

- System folder mnt

- Microphone access and audio playback

- And more...

The Obsidian snap [1] is installed with the --classic flag, which also grants access to the whole home directory, but at least you have to consciously specify the --classic flag to grant this permission.

[0] - https://flathub.org/en/apps/md.obsidian.Obsidian

[1] - https://snapcraft.io/obsidian

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> flatpacks

flatpacks have access to all my files, they would be useless without. And they are the only sensitive files in my computers

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> That covers probably literally a majority of all software on your computer

If you're running GNU/Linux, chances are you'll have hundreds, if not thousands, of pieces of software that run totally unsandboxed.

Yes, a very small minority of applications are unfortunately primarily distributed via flatpak or snap, and the distributors don't care about the user experience, so it's error-ridden and problem-ridden, but chances are you can get a "normal computer program" version of it unencumbered by such grossness.

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And tons won't be part of e.g. root, or dialout (to pick one I've had to deal with a lot lately), or many other more-privileged-than-default groups, yes. That's a permissions system working as intended.

Besides. They said "all software on your machine". That is trivially false, to a significant degree.

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Yeah, but these attacks are possible without any of that complexity.
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I think that's especially important to point out because it reminded me of a blog post by Obsidian that also was discussed here[1], where they talked about reducing supply chain risk by not relying on dependencies, but people quickly pointed out that this is only possible because users depend so heavily on extensions. Just look at that top comment and here we are now.

This combination of software relying on third parties without security seems to be untenable. Personally I've gotten rid of just about as many extensions as I can anywhere and switched to batteries included software.

[1]https://news.ycombinator.com/item?id=45307242

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The real problem is people believing "plugins" are not full software.

If you install a dozen mini-apps from random developers you never heard about, you can't complain if one is malware.

Krita also has a plugin system based on Python. Any "plugin" has the same level of access as running a python script.

Personally I blame operating systems for not providing a way to isolate how programs interact with user files.

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Krita: that is a decision by Krita(/GIMP) and not anything inherent in "plugins" or "python" - it could be a bubblewrap/firejail contained process, for example (other OSes have similar-ish options but there's always something, e.g. don't use cpython). They have chosen to continue to put their users at risk by not doing anything at all like that.

There are of course complications, costs, and downsides associated with doing that. It might not be worth it currently, or performance costs might be too high, or the community might be overwhelmingly using abandoned plugins that won't be updated, etc. It's still a decision to remain complacent until forced by attacks though, it's well beyond common knowledge that these things happen so you can't really call it ignorance.

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Software engineers at large would benefit from playing World of Warcraft, and seeing the ongoing fight between Blizzard and add-on authors.

WoW's whole UI is built in the same Lua environment as add-ons, and Blizzard has implemented some interesting restrictions (like the taint system[0]) to prevent add-ons from completely automating gameplay.

0. https://wowpedia.fandom.com/wiki/Secure_Execution_and_Tainti...

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If you happen to use the WoW example in the future, the wiki efforts moved from the fandom one to wiki.gg[0], as voted by maintainers and contributors in late 2023[1].

0. https://warcraft.wiki.gg/wiki/Secure_Execution_and_Tainting

1. https://wowpedia.fandom.com/wiki/Wowpedia:About_the_wiki#Bac...

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Thanks! I've been meaning to read up on taint systems, looks interesting :)

I'm somewhat convinced that taint-influenced capabilities is a good future model to pursue. Computers are fast, I'm fairly confident that it chould be done at whole-computer scale and still be reasonable... though probably not with a million electron apps. Which is likely a good thing in aggregate (I say as a fan of web tech and the very compelling features such things offer. Great for minor or PoC, not for major pieces of software).

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World of Warcraft is one of the most popular MMO's ever made.

You simply can't expect every software that wants a plugin system to have the same security practices as the most used software in the world.

In fact, there are many reasons why you might want a plugin to have full filesystem and internet access, such as batch processing or simply adding things directly from webpages. Sandboxing this will just make plugins less useful.

In the end it's a problem of trust. You're installing software from untrustworthy developers because you trust the name of the application those plugins are associated with.

You could fix the problem in Obsidian, but the same problem will happen in other software. Some of which simply can't justify bothering with sandboxing plugins. This is just the way plugins are.

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> You simply can't expect every software that wants a plugin system to have the same security practices as the most used software in the world.

I'm not saying that I think they should, or that I expect them to. I'm saying that it's one particular implementation of sandboxing that has a bunch of interesting properties, and that makes it worth studying.

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"Hey users: don't do insecure things. Here's a button to do cool insecure things!" is not a plugin security model.
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Meanwhile that is exactly what a lot of people here want for Android with side loaded apps
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I'm not sure I agree or understand where you're coming from. Side-loaded Android apps are still bound by all the same permission restrictions as any app installed by the Play Store. The only difference is Google didn't review it (for what little good that does) and that I didn't get the app from Google.

If I side-load a camera app, it still has to ask for camera privileges the same way any Play store app does.

Is there something in your message I missed about how it relates to this article or is this just being uninformed about side-loading?

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Sideloading bypasses nothing at all except Google's thumbs-up, Android's permission system doesn't work that way.
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