Full die capture, full transistor level simulation.
Most of the others are being emulated in proportion to their importance to games, in arcade machines and consoles. Those emulations are going to be as cycle-accurate as required.
There are some issues around things like the Yamaha synth chips, which are mixed-signal and depend on analogue properties that can be difficult to emulate.
Note that 6502s are still being produced, albeit in a modern CMOS version.
Just calculating or shuffling data around was invisible. With that visualization I first realized how much stuff could be done with a 1MHz CPU.