What makes you think they will give us this magical hypervisor capability? It's more effort, increases the chances someone finds a bypass and takes power away from the incumbent online platforms. It's so much easier to just prevent it all. The only reason it hasn't happened yet is the amount of devices without this ability in circulation. But that number is shrinking rapidly.
You aren't banned. You just have to use a secure device. It's like saying that a store banned you because they stopped taking checks and started requiring a credit card since they are more secure and harder to commit fraud with. As a person you didn't lose any freedom. Freedom does not mean someone has to be able to force their will on another person. That sounds like the opposite of freedom to me.
>What makes you think they will give us this magical hypervisor capability?
It's not magical. Look at Windows WSL2 which already works like that.
I understand there’s some stupid compliance thing that makes banks do this, but it clearly isn’t a hard requirement, as there’s still plenty of banks that don’t participate in this security theatre.
Graphene OS says they are secure, but the definition of secure they're using isn't the same one the service providers are using, so that doesn't help much.
The best route forward here is to push for a separation of certification types. Ideally it would be possible to pass the security related aspects of Google's CTS test suite and get approved by Play Integrity without triggering the other parts of Android certification.
No, you have to use government backdoored device. I.e. the most secure android rom (at least the only rom we know is not penetrable by state-sponsored celebrite based malware) is not covered by google's play protect, while bunch of outdated CVEd phones are.
Same will go with many hardened Linux machines, QubesOS, Whonix stations, you name it. I'd argue they are far more secure than any average windows/macos installation.
Hardware attestation has nothing to do with security, it's censorship.
Secure as defined by a duo of monopolists. It's a contractual concept and doesn't have a firm relation to security-related characteristics. I'd trust GrapheneOS to be as secure as anything Google is capable of releasing, but that doesn't help them if Google refuses to vouch for a device running their OS. Which is also why your check/credit card analogy falls flat.
Gaming and such are dedicated services. Fine if people agree to pay premium to have the required platform / console / etc.
General services such as communications / banking must be free, and must not require trusted hardware on the end point. The services must be designed to be secure even in the case of compromised end points. But that's against the current trend where all banks are trying to push all the responsibility on the end user because they want to reduce their costs. There are plenty of solutions but they don't go for it because it's not in their interest and they want to squeeze out any little penny of infrastructure cost.
Defense is depth actually works. It's better security to require a dedicated device to make it harder to commit fraud. This is why credit cards became a secure device instead of just being a magnetic strip.
No. It's the constant attempts to invade our computers and "prevent" the unwanted behavior that are problematic. See kernel level anticheat nonsense. They want to own our computers.
> if they want to play with others who don't want to play with cheaters then they have to use the official client
They should be able to play with whatever client they want. It's their computer, it should run whatever software they want.
This nonsense mainly exists only because the operating system is unable to attest that it the app is secure and the right app is what is running.
>It's their computer, it should run whatever software they want.
I agree, but companies shouldn't be forced to match cheaters with legitimate players. Cheaters just can't secretly be cheating.
> the operating system is unable to attest
And it should remain unable. There should be no "attestation" of anything. The corporations who want such things should remain unsure of the device's "security". They should just accept it. Let them write it off as a cost of doing business or something. The optimal amount of fraud is non-zero, as they say.
> the app is secure and the right app is what is running
These machines are our personal computers. They are extensions of our minds. They are general purpose tools with limitless potential, just waiting to be shaped in accordance to our wills.
There is no such thing as being "secure" from us. Not inside our own computers. The mere idea of it is offensive. It is an affront to us all. We are the gods of these machines. To attempt to "secure" a video game of all things against us is an attempt to usurp our power.
> Cheaters just can't secretly be cheating.
Now that remote attestation is in play, the ability to do that -- forge attestations to pretend to be a corporate owned machine while remaining free and subversive -- has become key. So I'm forced to say that cheaters absolutely should be able to secretly cheat. If the cheater wants to edit his computer's memory or whatever, it's his divine right as the owner of the machine. An inability to do that means our freedom is lost.
Cheating in video games is literally nothing compared to the loss of our computer freedom. Let the entire industry go bankrupt if it must. We cannot sacrifice it no matter what, and certainly not over something as mundane such as video games. There is so much more at stake here. Ubiquitous access to cryptography. Adversarial interoperability. Our very self-determination in the digital world. Video games are nothing -- and that's coming from a fellow gamer.
The choice is simple: tolerate some level of online cheating, or require remote attestation to run the game. If you ask me, I’d rather take the first option. Locked down game console already make me a bit queasy. A locked down desktop, laptop, or palmtop? That’s not acceptable. People should be able to run any program they want on their computers. If that means the end of online gaming, so be it.
How do old boomershooter communities tackle cheaters? When and why do methods that work on a social graph fail or necessitate anticheat? I agree on the hypervisor part. Putting different applications in microvms would be good for isolation.
A lot of gaming migrated to consoles for this reason. They have secure remote attestation implemented properly. Accusing winners of cheating doesn't work there, and it's obvious why that results in happier and healthier gaming communities.
You might of. But there was a percentage of players turned away by cheaters or even just had a bad experience one day because of one. At scale this can cause a bad experience for a ton of players so trying to stop as many cheaters as possible does matter.
>Why do I need to compromise my hardware
You don't have to compromise anything. In fact it is optimal to have the system be as secure as possible that way cheats can't mess with the game.
>How do old boomershooter communities tackle cheaters?
By limiting the rate of new players. This goes against the wishes of games who want to achieve massive growth.
>When and why do methods that work on a social graph fail or necessitate anticheat?
If people provided IDs that could work too instead of anticheat, but usually people do not want to do that just to play a game. It adds friction to the onboarding process.
So… I don’t have to compromise the ability to run any program I want on my machine, and I don’t have to compromise the ability to be root on my machine. Right? And of course, when I say "me", I’m talking about everyone, including cheaters. Meaning, we don’t have to compromise the cheater’s ability to run any program they want (that would include cheats), nor their ability to be root on their machine.
> In fact it is optimal to have the system be as secure as possible that way cheats can't mess with the game.
Secure for the game company you mean. I want a computer that’s secure for me, that responds to my commands. And again, "me" includes everyone and cheaters too.
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The online gaming industry is not worth sacrificing individual ownership of computers.