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by
cmrdporcupine
15 hours ago
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by
Balinares
6 hours ago
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Ah, sad, but not surprising. The hard part of getting a game going is assembling and sustaining a community.
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by
cmrdporcupine
3 hours ago
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My own interest / project isn't really in use for games, tbh. Historical background on MOO wasn't really on the gaming side, more social interaction. But similar constraints around community magnetism apply.
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