I love using obsidian, and thanks so much for all the work that you and the team have put in :)
Part of my frustration with this is that I've seen hobbyist video games with a more robust plugin security model than Obsidian's plugins. It's possible to do better than just "yolo, eval(github)", and I feel like it would thoroughly improve Obsidian for me, and apparently many others (judging by all these comments), if Obsidian invested in creating a secure plugin ecosystem rather than putting lipstick on the existing yolo plugin vortex.
Just because Obsidian is in JS, and JS has a terrible culture around package security, doesn't mean Obsidian needs to inherit and propagate that culture.
Surely you're not about to claim that asking plugins to "disclose" what resources they use is in any way comparable to sandboxing and permissions.
Millions of people depend on thousands of Obsidian plugins. We cannot just flip a switch and break everyone's workflows overnight. It will be a gradual process. We're working on it, and I hope you'll at least concede that this is better than nothing.