Let's say I'm polar opposite of them, and we're on the same page with you.
The whole "you'll be forced to do it" comes from the alternative being that you lose. You no longer get to be a player in the "game". In the same way that coopers and cobblers are no longer a significant thing, but we still have barrels and we still have shoes. Software engineers who refuse to employ any LLMs won't be market competitive. If you adopt it, you at least get to remain playing the game until the game changes/corrects. That's the part that's "not so bad".
Choosing your own survival isn't ethically bankrupt.
You'll be forced to do it, or lose. The unstated assumptions are that, first, it will work, and second, that you can't afford to lose. But let's just assume those for the sake of argument.
> It can't be that bad
That does not follow at all. It can in fact be that bad. That was what made the game theory of MAD different from the game theory of most other things.
Oof. Potential "bad" outcomes of "game theory" should be calibrated to include all the bloody wars and genocides throughout recorded history.
Why did the Foi-ites kill every man, woman and child of the conquered Bar-ite city? Because if they didn't, then they'd be at a disadvantage if the Bar-ites didn't reciprocate in the cities they conquered...
The problem was not him, but the fact that the number of people who thinks like him. They may word it in a more benign form, but the idea is the same.
So obsessed with being the first mover and winning the battle, never thinking whether they should, or what would happen with that scenario.
Missing the whole forest and beyond for a single branch of a single tree.
Thanks. :)