I mean, you always have to take the previous employers' statements with a grain of salt, but if they say they really employed for just that project, it's also good info.
I am not saying any of these don't have valid answers. What I am saying is that we would prefer juniors that are commited and do the hard work when the work gets hard. And, at least where I work now, this gets recognized, and they become seniors in time.
Two years is more than long enough to join a startup, build 3 things, and see that your equity is never going to be worth anything, and find a new job. This isn’t anomalous or weird.
And I work in games and 2-3 years at each company is pretty normal, with some exceptions people just finish a project and then move(or are let go, unfortunately). YMMV of course.
Yeah, being laid off every 2-3 years is a lot different from job hopping and shows exactly why the games industry is in its own little pocket of screwed in this market. Especially with games taking 3-5+ years to be made. How do you keep institutional knowledge when you kick it all out and basically start from scratch every cycle.
-sincerely, another game dev