Proper simulators for those exist, you essentially need an engine with a compliant contact model. MuJoCo is the goto here, see:
https://mujoco.readthedocs.io/en/stable/modeling.html#muscle... https://mujoco.readthedocs.io/en/stable/computation/fluid.ht...
These explicitly model biological muscles. IIRC it was originally created to model human hands (I could be misremembering though).
Really depends on the fidelity you want.
Edit: I also work in rigid body simulation for robotics.
Robotics folks probably want speed and accuracy. I'm from the video game industry so I generally look for speed and stability.
Note: This is a loose analogy and recent techniques are already blurring the lines between these axis.