Users were migrating to us _from_ desktop applications. Collaboration was the key differentiator, but a less well known reason was that improved performance, including but not limited to the support of large design systems, was also a commonly cited reason among paying customers for migrating to Figma.
Desktop or collaborative is a false dichotomy. Desktop or performance is too.
I get why you did what you did. It makes sense. But don’t think there aren’t people out here who HATE everything being shoved on the web with no desktop option.
No, electron and PWA don’t count.
Jokes aside, Figma's stack is super inspiring, and y'all's articles on sync engines heavily inspired my work on LegendKeeper. I appreciate the work you do!