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Gamers don’t like AI.[1][2] I actually think indie studios that don’t use AI will do better than ones that do.

1: https://www.ign.com/articles/larian-ceo-responds-to-divinity...

2: https://www.dexerto.com/gaming/clair-obscur-expedition-33-ai...

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Gamers don't like lazy slop. I've played quite a few games that utilized AI tooling to build them, and had a lot of fun.
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Both your articles are from big companies. I think what gamers dont like is big game companies replacing jobs. Solo creators and small teams using AI can create stuff that would never exist otherwise. I also think the whole anti ai thing is a fad though so maybe Im projecting. Im also not convinced that articles like this represent majority opinion.
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well, GenAI is an ultimate prototyping machine. I keep repeating that so often that autocomplete on my phone already learned it. look at Clair Obscur - this game did use GenAI internally for textures and forgot to clean up in ONE place. they were sorry for that and thanked the community for pointing out. naturally, Twitter and Bluesky went equally mad at Sandfall just for the mere fact of usage, but that didn't disqualify them from The Game Awards, as you can tell from how many awards they got.

Expedition 33 nailed music, aesthetics, and narrative, and I am glad that they took a diffusion model for what it is, not for what marketing wants you to believe. although the game itself would benefit from one or two months dedicated exclusively to optimization, it is THE reference of how generative technology can be used - purely internally, to ideate and iterate at the pace of your taste and a bunch of H200s. we are aware of that process detail purely because they slipped in one place and got briefly "owned" by Twitter.

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