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Magic the Gathering format: Fun 40 (2025)

(fabiensanglard.net)

This is my favorite alternative form of Magic:

https://articles.starcitygames.com/articles/the-danger-room/

"I have a feeling that roughly 25% of games are decided by a player drawing too few lands, 25% of games are decided by a player drawing too many lands, 25% of games are decided by a player having a legitimate bomb not get answered immediately, and the last 25% of games are the ones that everybody hopes for where there is a ton of back-and-forth on both sides. I wanted to create a format that eliminated those unpleasant 75% of games that are unfulfilling and foster a format where ALL of the games were as interactive as possible."

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This is cool. 40 card decks are great! In addition to being physically ergonomic, I find 40 cards to be a fun deck-building size. With about 17 lands, you get 23 choices to make of what to include outside of that, which feels like a sweet spot between deck-building expressiveness and decision fatigue.

As an aside, I'm convinced that a big reason WotC (and FLGS) are pushing commander so hard is because 100 card decks means you get to sell more cards.

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Powerful argument for Tiny Leaders as a format.

(I still want to make a Commander deck which can be split in half, have one or two Commanders added, and work as a Tiny Leaders/Duel Deck pair)

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Yes, Tiny Leaders is awesome!

My own lil custom 40 card format is actually explicitly designed to be backwards compatible with any existing commander deck! You can just take a deck, draft from it (or just split it down the middle after a good shuffle), give one of the decks to a friend, and start playing!

Some more info here (if a little self-promo is OK, as a treat): https://scry.fish/microEDH

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I love 40 card MTG. It's one of my fav ways to play. If you play a bunch of games in a row with someone it starts feeling like chess, much more deterministic when you're used to their deck. Getting two foundations boosters and shuffling them is such a great way to play. I'll definitely take a look at this
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Agreed. Playing the same pair of decks with a friend over and over is so fun -- you really start to learn the decks, and the early game becomes extremely tactical.
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That looks really fun, the problem being deck assembly. My issue with modern magic is the complexity of the ever-changing rules and playing against people who have put time into it, that laugh maniacally as they combo you. The asymmetrical play makes board games more appealing.

I especially love the art and simplicity of revised and third editions.

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I don’t play much, but some people who play the “commander” format build decks that are carefully balanced against each other. My buddy and I had a blast collecting most of the Lord of the Rings set and playing games of Hobbits vs Sauron, Gandalf vs Galadriel, etc.

That’s how I first played it when I was 14 too. My friend hand a deck of each color and we just took turns playing them.

You might be able to find someone who has built 4 balanced commander decks and you can just play

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I play casually on rare occasion and mostly play unmodified or very slightly modified pre-constructed commander decks. Best way to play casually IMO.
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New rules were always added to each set. I do think deciding on a common "power level" is an issue in casual play. To that end, the commander team set up power level brackets to categorize your decks. This is one of the reasons I like limited though, or if deck building seems daunting, jump start.
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What I've done a couple times but it is kind of a pain because it messes up the sorting of my collection is to make "packs" out of my collection and draft with friends. It's a lot easier to just buy a booster box and draft from that. But at least with old cards you don't have to contend with Sephiroth, the Ninja Turtles, and My Little Pony.
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This is a pretty common format called cube.

You can grab a list from somewhere like cube cobra. Buy the cards, or use an online draft tool or print a bunch of proxies and play. Its a fun way to play with cards that are just sitting in bulk boxes and play without having to buy a whole booster box

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Hmmm sounds cool, I had heard about this before and since forgotten. I think part of what I would like is to give some of the old and weird cards in my collection some play though, rather than just playing a well known cube- but then if they're too weird they might not work at all together.
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Don’t fret too much about it. I have a cube and it’s mostly a random collection of cards a friend and I had. Just separate the colours into roughly equal stacks and make sure each has a reasonable ratio of creatures to other spells plus a workable mana curve.

Play a few games and you’re bound to start finding combinations of cards you never thought of before. Then after a while you can tweak it if you find something is too unbalanced. For example, in an earlier version of my cube, enchantments were disproportionately busted, so we removed some and added some more removal.

One house rule we have is that if you pick a dual land (we just have the cheap ones), at the end of the draft you can exchange it for another from outside the cube that matches the colours you’re actually playing.

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> But at least with old cards you don't have to contend with Sephiroth, the Ninja Turtles, and My Little Pony.

I thought you were joking, unfortunately you weren't. Money really has no taste.

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I loved the Warhammer 40k sets and the LotR sets. Didn't care about the others. Other people loved the FF or Avatar. Different people have different tastes (everybody hated Spiderman though).

The canonical MtG lore is not exactly deep and refined anyway.

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On the other hand, the Final Fantasy set release was the most fun I’ve had at a pre-release event. Personally I’d have preferred Dragon Quest with some sweet Toriyama art, but you take what you can get. I met people who had stopped playing MTG decades ago but came back for the pre-release to see some of their favourite characters. Good conversations. I’ll also say that while in the big scheme of things of course FF MTG was a financial decision, the bulk of it felt like a labour of love in the sense of “how can we translate this FF idea to MTG” with some awesome results. Cards like Overkill¹ and the concept of summons² (a mix of creature and saga). They also made sure there was something for everyone. All FF were represented, go get your favourites.

I didn’t attend the TNMT pre-release but had fun speculating on e.g. what colour each turtle would be. Within the constraints, I think they got it right (even if Sneak VS Ninjutsu is unnecessary complexity). I’m curious about Star Trek too. I can imagine four or five legendaries for Rom³ (a secondary character) alone and they could all coexist.

So yeah, they’re doing it for money and I do think there are too many of them, but at least they’re not half-assing it every time and are letting the designers really work with the possibilities. There’s only so much you can do with a generic fantasy setting.

¹ https://scryfall.com/card/fin/109/overkill

² https://scryfall.com/search?q=%28type%3Acreature+type%3Asaga...

³ https://memory-alpha.fandom.com/wiki/Rom

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Check out the Cube Draft format.

https://mtg.fandom.com/wiki/Cube_Draft

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> What is fun?

> Here is a list of things that make a game of Magic The Gathering fun to us.

> No Discard. It sucks to have no spells to play.

> No Land destruction. It sucks to be unable to cast spells.

I've always enjoyed these kinds of house rules that let you customize TCGs to your own liking.

A while back, I bought a bulk box of common Pokemon cards and put together some decks where I limited the cards to basic or stage 1 Pokemon, no high-impact coin flips, and a single EX card per deck. I found that setup to be more enjoyable than the official format.

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> No Land destruction. It sucks to be unable to cast spells.

I have yet to find someone actually running land destruction in their deck, it's such a hated mechanic.

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Random fact that I learned recently but I find it interesting: the create of MTG is a direct descendant of a US President. President James Garfield was his great-great grandfather.
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Huh, the more you know. I've seen Richard Garfield's name mentioned a bunch over the years, but somehow I've never seen this fact brought up before.

https://en.wikipedia.org/wiki/Richard_Garfield

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That's what I love about MTG - the flexibility. For example, here's a new format I created to help even the playing field with new players: https://mrbluecoat.blogspot.com/2026/05/new-unofficial-mtg-f...
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This is essentially just MTG limited -- draft or maybe team draft. Draft is my favorite part. Though I don't necessarily agree with the "things that make magic fun". Mill/Discard/Land Destro decks are fun, janky decks that rarely come together and it's fun to try and make them work.
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its more like sealed deck -- but the cool part is you get to trade cards with people
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"Moxes/Sol Ring. They are a nice touch if not found in abundance."

Seems odd when followed by every 40 card deck having all color-relevant moxen and sol ring...

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What is all this talk of "Candy"?
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Beta cards or non-white borders
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minor suggestion: Make the deck images clickable to view full size, to be able to read the cards better
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Great idea. Done.
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Just as a heads-up for non-magic players, each of those 40-card decks contains several multiple-thousand dollar cards. I wouldn't be surprised if those 240 cards cost over $50,000.
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It's light on details for talking about a "format". How many cards were in each packs? Did players get just one, or were many distributed to players? Were they randomly put together or seeded in some way? Was there a thought around rarity distribution like normal packs?

On the topic of fun 40 card decks, after my partner and I thoroughly (winston) draft through a bunch of packs in a set, I like to make a battle box of a few 40 card decks which are more coherent than the average limited deck.

I think people get too hung up on the formats in sanctioned tournaments. People says "magic is expensive", but that's not true! Modern decks in the metagame are expensive. You can play magic on the cheap an infinite number of ways. There's near endless opportunity for replay value in 3 packs per person!

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FUN? How can it be fun without discard and land destruction?

Sounds like Gen-Z mtg

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Including Moxen and no hand interaction is certainly a choice. The Battlecruiser to battle all cruisers.
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My land destruction deck was fun for me.
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Ya haha, I was going to say, land destruction is not particularly fun for anyone but the pilot. Never heard of someone getting Wastelanded or Stone Rained over and over with a smile on their face. Lands used to be such a cool deck, too. Loam plus the occasional Marit Lage was such a badass concept.
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I was about to say, it may not be fun for YOU to not be able to play any spells but making you submit by choking you out is fun for ME. Prison decks were always my jam.
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