You'd describe it as a tagged union in some languages. So when you say you'd return an error with extra information, what that information is is associated with the specific variant of the enum.
Using yuriks AllocError as an example, if the error is SizeTooLarge, it has the size field. Other errors may have no additional data, others may have different data.
When you return an error from your allocating function, it's a known size, the size of the largest enum variant + the discriminant (tag).
enum AllocError {
SizeTooLarge { size: usize },
// etc.
}
This enum has a known size and doesn't require any dynamic allocations. enum MyApiBindingCrateError {
// You didn't provide an
// API key. Maybe we should
// design our interface to
// make this impossible
ApiKeyMissing,
// Client was unauthorized
// to make this request
AuthorizationError,
// The entity you requested
// did not exist (404'd)
NotFoundError,
// You're sending too many
// requests to the server
TooManyRequests,
// That specific error with
// the API
// Maybe users can't delete
// folders until they're empty
// Whatever
SpecificApiIssue1,
// Some other specific error
// with the API
SpecificApiError2,
// Server didn't respond the
// way we expected.
// Here's what it told us
UnexpectedHttpResponse {
// HTTP status code
status_code: StatusCode,
// If it had a
// string-encoded body
body: Option<String>,
},
// Unhandled Issue with IO
IoError(io::Error),
// Unhandled Issue with
// request library
ReqwestError(reqwest::Error),
}
The beauty with Rust is that you can create really detailed concrete errors at the crate level. Your callers will know exactly what the actual error states are.Your application can be a little less structured if you want. Though with LLMs, I'm using anyhow and thiserror a lot less.
but for most libraries I on allocation failure I don't expect any fancy logging system. maybe even panic is fine.