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What "cloud memory costs"? Most Rust code is an informally-specified version of the old Python reference-counting GC. That's how you're supposed to write it, with clone() everywhere, and then dropping down to optimize. You can do the same thing with Go in the other direction by writing an allocator.

People believe a lot of weird things about these languages.

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Why would I roll custom allocation strategies in Go (and then be accountable for supporting them) that affect multiple teams and services when I can have an LLM port to Rust and get dozens of additional benefits?
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