That's why I can imagine Ive's company wowing the management with an early interior concept pitch, but then demanding also exterior design ownership as part of the agreement because "it needs to be a coherent design, like an iPhone".
Sounds perfectly reasonable and easy to vouch for. Management feels like they are anyway in control because they decide whether to launch the product or not.
But if the product starts to shift over the course of the development, someone in management has to make the call. And that's a very expensive call to make.
I've personally been with companies which had such big-name collaborations that "deviated" from expectations in very advanced development-stages.
I've seen companies successfully intervening, but more often than that scale-down the project or cancelling the entire collaboration and ending the project, as no partial solution could be agreed on.
The latter was especially common with Design Companies (e.g. Porsche Design, Prada, the earlier LVMH), as their contracts were not phrased for collaboration but for creative control. I would assume Jony Ive sees himself in the same bracket...
As the saying goes: It's good to keep an open mind, just not so open your brains fall out.
>> the Aztek was to signal a design renaissance for GM, and to "make a statement about breaking from GM's instinct for caution. One designer said that during the design process, the Aztek was made "aggressive for the sake of being aggressive." Peters, the Chief Designer said "we wanted to do a bold, in-your-face vehicle that wasn't for everybody."
This thing isn't even bold, it's just ... a generic car?
If they had made it outrageous (think: teardrop which is most efficient aerodynamically or something) it'd make more sense.
How bad does a design have to be that this is a valid attack?
The Luce is so generic it borders on nihilism - destroying the very concept of Ferrari precisely because Ferraris are good.
1. It doesn't look like any other car, though it still obviously looks like a car
2. The buzz, good or bad, is going to mean people hear about it, talk about it, and see it
3. If you see it in public you're likely to recognize it; whether that's a good thing or not remains to be seen
To me it's like how a sports car would look in a video game which has no license to use actual cars.
A "McLovin Testosterona"...
For me, the first reaction to the Ferrari Luce was utter shock, but after looking at it again several hours later I'm starting to see some of its exterior elements differently (although my brain finds it hard to call the car "beautiful" in the same way as some of the other recent Ferrari models).
It looks like a decision was made to depart from the "modern"-looking Ferraris, but the direction of that departure seems to be very different from what the competitors are doing and what the general public is looking for visually in such a car (but it's worth keeping in mind that members of the general public aren't really customers of this car).
But it's not a Ferrari design, it dropped almost all of the brands' identity and design language in favor of becoming a more "uniform sportscar design".
To me personally this is quite on-brand for Jony Ive's past work, where the exterior design of the product is diluted to the "least-offending version of its kind", a vessel to the high-quality interior experience which is focused to "excite the user".
In the mobile phone space this was disruptive, because (accidentally) it created the "normalized mobile computing platform" needed to transform the industry into a Smartphone industry.
But I'd say the sports car industry is different, I don't see a benefit in having the "most normalized sports car"...
As for the exterior, I really don't like the front - but I think that's because a tall Ferrari is just wrong (for example, I think the Purosangue looks incredibly generic too).
But it doesn't scream "Ferrari" nor does it scream "look at me I'm driving a half-million euro car".