Everyone also wanted and accepted the need for generics. It was always something they wanted to add to the language. Rob Pike never said that that kind of abstraction isn’t what golang is for. It was always just a matter of getting the design right.
Go has always been a systems language. It was one when we thought it was going to fit nicely for low-level, high performance use-cases. Given that the GC, runtime overhead, lack of control over memory layout, and other issues made it a poor fit for what we historically thought were systems language tasks, it’s still a systems language because we’ve grown to understand that the term “systems program” has always meant network middleware that shuttles around JSON and transforms it.
Dependency management too. Modules were something that nobody argued were unnecessary. None of the language developers ever claimed that “you should always build against HEAD, and if upstream breaks you, that’s a coordination problem to be solved socially”. The community didn’t need to independently invent godep, then glide, then govendor, then dep, before the core team finally shipped modules. That was just enthusiastic parallel exploration of a problem space that everyone agreed was a problem.
GOPATH was always understood to be an awkward temporary scaffold that everyone tolerated while the real solution was being designed. The single-workspace model was never defended as philosophically correct or a deliberate feature of the language. When modules arrived, everyone was simply relieved that this obvious stopgap was finally replaced.
The core team always intended to add builtins for min/max. Nobody ever told you to just write `if a > b { return a }; return b` yourself because it was “only two lines.” The fact that every Go codebase in existence had its own copy of this logic, typically buried in a file called util.go, was not evidence of anything being missing from the language.
Range was always a stopgap before iterators could be implemented. Nobody ever argued that iterators were needlessly complicated and went against the spirit of the language. The slices and maps packages provided important missing features that everyone using the language wanted.
Everyone agrees that errors were anemic from the outset. errors.Is/errors.As are nice additions but everything was Just Fine™ before they were added.
Speaking of errors, having two lines of error-handling boilerplate for every line of code is good, and right, and perfect. It’s not verbose; it’s “explicit”. But when that gets changed to be less verbose, we will all agree that it was always a pain and made reading code unnecessarily more difficult and that everyone always expected this to be fixed some day.
I personally can’t wait to see what next development will never have been “against the Go philosophy” and definitely not something that gophers argued was perfect the way it was any time misguided malcontents and rabble-rousers wrongly tried to suggest the language wasn’t perfect the way it was.
If I were uncharitable I might call the categories "people who are somewhat removed from reality" and "people who inhabit observable reality". Avoid the former, treasure the latter.
Languages evolve for a reason and nobody should give a shit about people who do not understand why.
The writing is on the wall for next development.
“For the foreseeable future, the Go team will stop pursuing syntactic language changes for error handling. We will also close all open and incoming proposals that concern themselves primarily with the syntax of error handling, without further investigation.”
And of course, it was replaced with a more correct implementation that was incompatible with that awful stopgap because semantic correctness trumps all. vendor/ trees and GOPATH were never meant to be remotely compatible, and don't you know -- the Go compatibility guarantee(TM) doesn't apply to misuse of GOPATH to work around shortcomings^Wwell-considered designs of Go, even if it breaks the largest Go project at the time!
(/s It still shocks me that they decided to drop "src" from vendor/src and break compatibility when they finally got around to supporting vendoring despite every tool using it. And symlinks don't work because Plan 9 is the future!!)
Who are we that has always defined that term that way. For any systems programmer golang has pretty much not been a solution.
Systems is below layer 4 of the network stack, it is building the network stack in the first place.
I really hope it is more ergonomic error handling. Or maybe sum types/discriminated unions.
They've publicly said no more language changes specifically for better error handling are coming, it will at most be the library-level improvements.
> Or, we could decide that parameterized methods do not, in fact, implement
interfaces, but then it's much less clear why we need methods at all. If
we disregard interfaces, any parameterized method can be implemented as a
parameterized function.
> So while parameterized methods seem clearly useful at first glance, we
would have to decide what they mean and how to implement that.
Well, they have finally decided what parameterized methods actually mean, and they see how to implement that, and it all seems clearly useful. So...Let's get this straight. I'll give you a long quote from Rob Pike's article where he describes the history of the go language:
""" One thing that is conspicuously absent is of course a type hierarchy. Allow me to be rude about that for a minute.
Early in the rollout of Go I was told by someone that he could not imagine working in a language without generic types. As I have reported elsewhere, I found that an odd remark.
To be fair he was probably saying in his own way that he really liked what the STL does for him in C++. For the purpose of argument, though, let's take his claim at face value.
What it says is that he finds writing containers like lists of ints and maps of strings an unbearable burden. I find that an odd claim. I spend very little of my programming time struggling with those issues, even in languages without generic types.
But more important, what it says is that types are the way to lift that burden. Types. Not polymorphic functions or language primitives or helpers of other kinds, but types.
That's the detail that sticks with me.
Programmers who come to Go from C++ and Java miss the idea of programming with types, particularly inheritance and subclassing and all that. Perhaps I'm a philistine about types but I've never found that model particularly expressive.
My late friend Alain Fournier once told me that he considered the lowest form of academic work to be taxonomy. And you know what? Type hierarchies are just taxonomy. You need to decide what piece goes in what box, every type's parent, whether A inherits from B or B from A. Is a sortable array an array that sorts or a sorter represented by an array? If you believe that types address all design issues you must make that decision.
I believe that's a preposterous way to think about programming. What matters isn't the ancestor relations between things but what they can do for you.
That, of course, is where interfaces come into Go. But they're part of a bigger picture, the true Go philosophy. """
Rob Pike, 2012
I can draw a few conclusions from this: firstly, he didn't want to add generics at all because he didn't think they were useful, and secondly, he doesn't understand programming very well and doesn't know what generics are and confuses them with inheritance.