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> The focus on photorealism in modern city builders took away the apophenia

That would be a real challenge to achieve simply because most of us are constantly surrounded by cities, but it is something that we should strive for.

For instance, game designer Fumito Ueda (Ico, Shadow of the Colossus, Last Guardian) said that I never wants to visit any old castles or ruins for fear that it would ruin his imagination on how game worlds should be built. It is a fair point, none of his games have had any focus on reality in terms of scale and that is what makes them so special.

Also looking at your game... can I get a copy of Microslop Excellence? ;)

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I've commented this many times, but I definitely want to see more isometric grid games like SC3k, RC2 or TTD.

They were less-realistic, yes, but is so pleasant how everything ties together and you can neatly fill out the whole map.

Meanwhile, while I like Cities Skylines or Planet Zoo, it is always incredibly awkward to build roads and paths to the point where I find it frustrating.

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Awesome! I am going to try this when I have some time next week. Fantasizing about how to make a better SimCity 25 years ago is what inspired me to pursue a computer science degree. I got sidetracked by a PhD and never returned to making games. Maybe your version is the one I always wanted!
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The thing is, I’d actually rather play a game that is basically a virtual modeling hobby than a deep city simulation.

I think Cities Skylines scratched that itch for a lot of people.

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Your simulation sounds incredible!

How big can cities get, though? One of the things I love about Cities Skylines is how massive the land plots are, and the tiny plots of SimCity 2013 was a bigger turnoff than anything else in its disastrous launch.

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At this moment, not so big but lately I've done some interesting technical breakthroughs that will enable large maps :D ... or at least a lot larger than SimCity 2013
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On Steam Deck, I am having a rough time with the road that the paperclip wants me to place. Holding down the physical A button (of the ABXY group) and wiggling around the left joystick (as well as every other control I can think of), both pressed and not pressed. Sometimes I'll see the green highlight appear, and I can stretch it out into a road path, but when I release A, it just vanishes.
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I’m taking a look at that right now. Thanks for flagging this
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> I don't like where the genre is going.

Got an opinion on Timberborn? I think it's a great city builder, plus a fluid dynamics simulator where if you guess wrong everyone dies.

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Not the same genre (at least for me). Timberborn is more like a colony builder (think Rimworld) than a city builder (SimCity/Cities Skylines). Its the micromanaging vs macromanaging, in a colony builder you are micromanaging what each creature does (such as timberborn or rimworld) while on a city builder you manage the city itself and invididual pawns are alot less important! Plus the survival aspect in that sense doesnt really add up when I'd like to play with the simulation aspects - education, traffic, crime, etc..!
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100% agree here. City builders for me eschew individual citizens in favor of group statistics, to oversimplify it.
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To me it got boring quite quickly. But maybe so would Sim City at my current age, I can't know.
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>https://microlandia.city

thanks for sharing that. i'm a big city builder fan, but this one slipped by me. looks cool, and i'll be picking it up!

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I think the simulation in Cities Skylines is also quite advanced, or not? The simulation is much more the reason why it requires powerful hardware to run on, much less the graphics.
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You got me , enjoy your 8,99 €
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whoa that game looks very cool— love it. also loved SC3k… the soundtrack was amazing. game was kinda lowkey hard, though. or maybe it was because i was just a kid haha.
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you had me at apophenia
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Do I have the option to execute the landlords when they try to inflate rent?
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