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> In a union, the only way up is seniority

This isn't a strict requirement of unions though, right? As a trivial example grad student unions have no real career ladder, though the union negotiates a minimum pay and amount of work for everyone.

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> the only way up is seniority

That’s not true at all. Look at professional athletes. The starting pitchers in a baseball game are the best pitchers. Or consider WGA screenwriters in Hollywood. Their ability to make money doesn’t depend in seniority.

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The typical carreer ladder for most people on a game dev team is basically to get fired when a game project ends and trying to get hired by another game company that's just starting a new project ;)

Maybe exaggerating a bit, but that's the reality in many game dev shops, especially when a game doesn't immediately sell in great numbers.

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"...when a game project ends..." ...regardless of whether the game is successful or not. On the upside, you get freedom to create stuff like Concord and Highguard.
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Unions have nothing to do with career progression…
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