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Dissatisfaction yes, although it doesn't manifest how you'd expect.

It comes in the form not so much in dropouts, but in bad course feedback and bad professor reviews.

"The professor made the class unfun."

"The professor said she's made games but clearly has never done that before with how she taught the class"

I'm a woman so, unsurprisingly, I experience a fair amount of misogyny from students in the class who have never made a game nor have they worked in industry but believe they know how it works.

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I guess because they also learn there’s still plenty of money to be made in other engineering domains.

And to be honest, I think games are a good stepping stone towards a career in software engineering / computer science. Especially back in the day when getting a game to run required you to mess around with the computer haha

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My first AAA game industry boss said to me only 10% of people make it 10 years in games. This has been, if anything, optimistic, with there being a sharp drop-off at 2~5 years.

(And in indie it's way worse, it's more like 1% making it one year)

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