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I've done a similar project before (taking an NES game I like, disassembling it, and doing a PC port). For me, the attraction is being able to make an ideal version of a game I like, with bugfixes, quality of life improvements, added polish, and not having to deal with hardware restrictions from old consoles. The amount of effort involved doesn't really make sense unless it's something you deeply care about, which is why most commercial rereleases of old games are emulated instead of this sort of improved native port.
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Why not? Many folks feel an itch to play a certain nostalgic game that few others enjoyed. And they want to make it even better, especially as our expectations have grown over time.

I prefer 1080 as snowboarding games go. Though must admit some fondness for Cool Boarders and a selection of other lower quality games that few will admit to enjoying.

Decomp tools for N64 have had some breakthroughs even before AI. Now I imagine it's even better. If that facilitates folks geeking out with their favorite guilty pleasure then so be it!

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1080 is good but feels more like a sim than SKII. The Mario Kart vibes of SKII really help with its replayability. And the absolutely comical situations that happen at the lift in SKII
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I can only speak for myself but my brain was the Wild West when I was a kid. There was no canon for it to draw on in terms of how or why things were the way they were and this especially applied to creative pursuits like TV shows, movies, music, and video games. I had all sorts of insane ideas about how cool it'd be to implement certain mechanics, characters, etc. in games I played but this was, of course, virtually impossible at the time. Decompilation paves a reliable path to this type of experimentation - see all of the ridiculous SM64 and Goldeneye mods that are available now (with demos on YouTube).
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Snowboard Kids is an awesome game, not a meme at all.
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Probably the best kart racer ever made.
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Snowboard Kids was to Mario Kart 64 what Banjo Kazooie was to Mario 64
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Can't be because Diddy Kong Racing exists ;)
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They do it because they love the game and want to preserve it, and because they can. You don’t need another reason.
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Why do we store books in libraries, or write history textbooks? It's about preservation (and curiosity too).
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It was easily one of the best racing games on the system?
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im not going to post with as much confidence as your many other replies ... but this is like one of the rarest nintendo games ... maybe that has something to do with it
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This is sort of the explanation I was looking for. So I've learned this is a pretty good snowboard sim and that people really love it, but those aren't as enticing factors as the game just being hard to find. N64 emulation is still not really there and probably never will be so a decomp makes sense.
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Before LLMs made these sorts of Sisyphean coding tasks tractable for normal people, there was IRC and Discord, where people with a special interest in programming and emulation could be egged on by the people who delight in the memes. I guess another POV is, were the special interest people and the meme lords ever really friends? If you don't understand what I'm talking about, you aren't really thinking deeply enough about how and why these sorts of things actually get made. A sense of "community" no doubt.
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There are idea guys that thought it was funny to decompile an obscure N64 game with little cultural and nostalgic attention, and they found themselves at the intersection of special interest doers which they could egg on into doing it?

More I am just confused for why the game was chosen. SM64, Zelda OoT for example I could easily understand the community motivations behind decompiling. This not so much, which makes the whole endeavor even cooler.

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These games are less niche than you think. I for one played way more Snowboard Kids than SM64.

The other factor to consider is OoT and SM64 are Nintendo properties. Nintendo is one of the most litigious companies in the industry. That alone may shift people away from some of those big name titles owned by them.

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You lumping together IRC and Discord seems bizarre to me.

I'm not sure "community" was always the reason, but we might be talking about different eras. Back in the late 90s and early 00s there were the pioneering scenes for modding, emulation, fan subs, remakes, etc. and it was all highly competitive.

I don't mean to shit on anyone's legacy, but it seemed more ego driven and like there was something to prove either personally or politically. It was cultural and maybe even spiritual. Anyone working on this stuff felt powerful. Nearly a century of broadcast media and being told what to do and how feel by people from far away was ending. Disassembly felt more like deconstruction. It didn't feel like love. It was hacking. There's a reason why one can still shout "hack the planet!" into a crowd of nerds and get them to instantly light up.

I'm not even saying all this as an old fart. Things just changed so fast since then. I'm in my 30s.

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