Sure, but also, who cares? The machine code is completely incidental for most purposes.
Or maybe just compare Hermes vs OpenClaw for long-horizon personal agentic tasks. Which one performs better in offline inference personal finance analysis tasks?
Or read up on how the `/code-review` workflow works in Opus 4.8 and give me a guess as to how long it'll take Codex to implement it and which tool would be more appropriate for your engineering team (don't forget to include enterprise API token costs in workflows – it can spin up 100 agents in thirty seconds).
If you can figure out how to secure agents with simultaneous access to personal data and the internet to run unsupervised while avoiding the lethal trifecta (Willison, 2025) let me know.
You may as well ask to run a comparison between gnu libc 2.42 and musl 1.2.5.
> Hermes vs OpenClaw for long-horizon personal agentic tasks. Which one performs better in offline inference personal finance analysis tasks
What are those tasks? This and the paragraph just after seems very much like a XY problem where all the energy is focusing on resolving the Y, not the X. It's like discussing how we can reach the moon using cannons.
> If you can figure out how to secure agents with simultaneous access to personal data and the internet to run unsupervised while avoiding the lethal trifecta (Willison, 2025) let me know.
If you can figure out how to run user submitted JavaScript inside a webpage with access to the internet and other user personal data, you will have your answer. There's a reason we escape user input before rendering it within the browser. The browser is an executing agent and it doesn't differentiate between your markup and other data you choose to embed in it. Same things happens with the processor if you choose to mix input data with executable code.
Telling me you wouldn't learn anything from this?
> What are those tasks? This and the paragraph just after seems very much like a XY problem where all the energy is focusing on resolving the Y, not the X. It's like discussing how we can reach the moon using cannons.
Or like how we can get from A to B without horses.
It's a different world, one worth learning about. If these tasks don't at least arouse your interest, nothing I can say will help you.
It's like having a naive but super knowledgeable junior developer starting under you. It's obvious you'd learn a lot in how to communicate, framing, specifications, and what kind of follow-up you'd need to do to ensure good results.