But actually interlaced content exists too. Each field is independent, there's no frames to speak of.
Early video game systems based on NTSC/PAL ran at 60 fps or 50 fps, but ran off-spec signals to always hit the same half of the display lines (odd or even). 4th gen systems (genesis/mega drive and snes/sfc) had a few games that used interlaced output; later systems had many, running PAL@60Hz became a common option too.