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I really enjoy using Golang to make TUIs and the Charm ecosystem.

> But I think we will swing back to using GUIs

I've been pushing on BubbleTea Kitty and Ghostty quite a bit to hybridize this. The TUI / GUI distinction to me is about task centrism and delivery. There's an appropriate surface and workflow for every task; beyond TUI/GUI sometime it needs to be a VR headset or an immersive room or a literal sandbox.

A demo of this is web-delivery of our BubbleTea TUI examples ('t' toggles between glyph/kitty):

https://nimblemarkets.github.io/ntcharts/demos/heatpicture-p...

The delivery uses our WIP Booba tool, which is Ghostty-based. The CLI tool can be used to remote or embed any TTY program, but was generally built for BubbleTea. https://github.com/NimbleMarkets/go-booba

I've recently made SVG, PDF, SVG, and OpenStreetMap widgets.... https://github.com/NimbleMarkets/ntcharts-svg https://github.com/NimbleMarkets/ntcharts-pdf https://github.com/NimbleMarkets/ntcharts-osm

Right now I'm working on multiple ds4 TUIs using this stack, for example generating SVGs from a prompt and then rendering it in TUI. Another generates CSG object graphs and renders/composites them in terminal. Here's a gist with screenshots:

https://gist.github.com/neomantra/ae47422c8daf7a458212c93992...

The upstream ds4 project is using C for their TUIs. I have done TUIs in C and C++ (and many other languages) and will not go back to that. Really fun engine though and a great place to stick a TUI. I am a Camel furry (https://cameltopia.org) but wouldn't use OCaml to make a TUI either (makes sense for Jane Street of course).

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