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This is a good example of having sound logic but not understanding the actual use case. It's simply a way to add functionality in a way to attempt to mimic what humans are capable of in a game. Not everyone wants to or is capable of using VR for various reasons. This allows you to use a slight physical movement of your head to replace using a mouse to move the camera, primarily in flight and racing simulators. That means you don't have to take your hand off of the racing wheel to move a mouse around, or even need to have a mouse available to you.
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People playing simulators such as DCS are used to have head tracking with OpenTrack. It's very helpful
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Have you tried it or is that your theory?

Don't all headtrackers work like this? Also the infrared ones.

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Tons of people use head tracking like this via TrackIR and similar setups, it's quite common for space or air sim games.
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And even with milsim FPS, as those blog posts from more than 10 years ago shows: https://dslyecxi.com/category/trackir/
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When I used a head tracker (homemade infrared one), I just got used to shifting my head but keeping my eyes on the screen. Having a wider screen helps.
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I learned how to shift my head only a little bit to move the FOV a lot when using one of those infrared trackers. Still kinda hurt my neck.
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This is underrated advice. Wish someone told me this 5 years ago.
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