It reminds me of working with a junior dev and he was pushing his code to dev, then waiting for it to build for every update because he couldn’t get it to build locally. 5 minutes of my time fixing his config surely saved him hours over the project. He wasn’t a bad dev either!
You have to do a lot of the meta thinking for the agents, because they’ll take an “everything looks like a nail if you have a hammer” with their toolkit.
Writing an entire local generated asset pipeline using flux and hunyuan3D-2.1 was a really fun experience. I’ve done software for years but never game dev and it’s just so much fun even if it’s junky little games to impress my kids and get them involved in the creative process.