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Hmm my reasoning was that in order to have Nginx work in Rust you want to expose scripting so having a decent Lua in Rust is key to not call out to C for that. And then Valkey/ Redis is a lot simpler than nginx so it was a good way to learn how some of this works.

And I'd disagree on no one wants - Lua is quite helpful since it is easily used in WASM. There has been some interest from people in the Bevy community - a game engine in Rust - since you can't have Lua scripting in browser games easily with the C version.

But anyway if people want it or not memory safety might become much more important so I think it is a good area to explore. Some people think large C codebases are inherently unsecurable https://alexgaynor.net/2020/may/27/science-on-memory-unsafet...

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I don’t care if bun is written in zig, rust, go, f# or sql. If it works, it works.

I also don’t care if it’s written by humans or LLMs or robot overlords from Alpha Centauri. Again, if it works, it works.

The operative word here is ‘works’. Code is now cheap, QA still isn’t. Since people don’t really like doing the same thing twice, specs for working code have never been written. Nowadays there is no reason to not create a spec detailed enough for robots to make no mistakes (pun intended) when filling in the gaps when converting from spec space to code space. As long as this remains true, I don’t care who or what does the boring parts.

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