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some of these genuinely excite me, like the slate recognition (chore-reduction), clip search (although I'd want to see how reliable it is), and deblur (a typical PITA post fix). anything that makes masking, tracking, and level-matching easier saves hours on hours, but only if they're either reliable or easy to fix what the automation gets wrong (and it'll always get something wrong by the director, no matter how good it is, because telling editors what they did wrong is how directors make money).

the more SFX-end ones like facial aging and face reshaper, or the talent-replacing ones like speech cloning/ADR, feel both too prescriptive for a director to dial in what they aesthetically want, and also not good enough for the final cut. so I struggle to find where they'd be actually useful in a workflow as opposed to being a trap, looking just fine enough at a glance to sneak into a final cut while looking poor when viewed by the audience.

likewise the focal adjustment and upscaling just feel gross. the kinds of things a good cinematographer can already do, and it'll be so so tempting to use tools instead of taking time to do it right in camera because it'll look good enough in the editing bay, but I feel like it'd really stand out as fake in the final cut unless you're targeting like, heavily compressed social ads. the less you use them the better they'll work, which isn't ideal for a marquee feature.

if the blemish remover really does respect continuity it'd be a nice-to-have, but it also feels like another trap to be careless/cheap on things like makeup or lighting at the shoot, at the expense of looking fake in post

I think that's the broader angle that bugs me the most. all of these tools are convenience tools for editors, but in the end they'll really be justifications for directors/producers/studios/agencies to cheap out and do shittier work faster on the shoot. a cheap, shitty shoot covered in AI bandaids is still going to hit an audience like a cheap, shitty shoot.

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Yeah, I definitely agree with your concern about getting sloppy in production. But to be fair... "we'll fix it in post" has been a thing for a while.
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If it works, it shouldn't be called AI.
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The people doing the complaining are usually not the people doing real work in these tools. You can always find some loud voices somewhere.
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Artists HATE AI. I fully expect some sort of DaVinci Resolve backlash, artists refusing to cooperate with those using this software.
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I doubt it. Artists hate fully AI generated slop.

Artists appreciate and use time saving tools. The AI features in Lightroom, for example, are very well received by photographers (myself included). Automatic subject, background, sky, body part masking, content-aware/generative fill and generative remove are genuinely helpful and time saving.

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These tools are very specific and keep the artist in control. Slop generators aren't reallly controlable.
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What tools in this release are "slop generators"? The entire context for the entire discussion here on HN should be "AI tools in the hands of capable professionals", as this is software for professionals, most of which highly appreciate most of the features BMD puts out, including the ones prefixed with "AI".
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Sorry, I was unclear. I was referring to wholesale text to image/text to vudeo generation as sloppy generators. That is not what Black Magic or Adobe is building.
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Photographers have already delegated their art to pushing buttons on a machine. They are the most receptive to AI tools, but not representative of artists in general.
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What are you talking about? I don't know anyone grinding away deep in DaVinci or Flame that wouldn't love AI assistance. If anything, the studio heads will come in and insist it's all done by hand with the same energy they keep people up to 4am changing the color and shape of the eyebrows of the camel on a box of cigarettes just to deal with their neuroticism.
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No serious user of DaVinci hates this.
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“WE WANT TO DO THINGS THE HARD WAY AND WE WON’T BUDGE”
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