As far as “boring systems are boring”, I can tell you from experience that I work on a pretty boring system, and AI is not all that meaningful in terms of its impact, and it’s not for a lack of trying.
Can it help me create a migration and add an endpoint and such? Sure. But those aren’t the hard problems. They never were.
It’s funny that you think the idea of slowing down is such a bad one, but it is another well-established truth. Slow is smooth, and smooth is fast. This notion of break/fixing your way to prosperity by way of 10,000 ill-conceived PRs is a fool’s game.
Generally we've modified our timelines heavily, systems are working as intended, company is still making money. There are some AI-authored commits that had mistakes that we didn't catch, but I'm sure this could've been an issue even if all were human-authored. I know first-hand multiple other companies who are doing exactly the same thing.
I agree with "slow is smooth, and smooth is fast" for mission critical systems. But super majority of systems are, indeed, not mission critical.
I have watched some projects absolutely explode in LOC added, number of PRs, etc. but I think the more interesting question is: how much of it is directly being done to add customer value, how much of it is churn, etc. you might get some interesting answers.
As so frequently seems to be the case for you and I, we kind of agree but then you drop something that just does not compute for me: "slow is smooth, and smooth is fast" is not specific to "mission critical" systems, it is generally applicable.
As I said in a previous comment, I work on a fairly boring system. Its "criticality" is debatable, but in general we make the same kinds of boring guarantees to our users that even mediocre SaaS products offer: a few 9s of uptime, zero-downtime deploys, etc. AI has made aspects of working on this system easier, but in terms of API surface, how users are using it, how to safely advance its state without breaking existing callers, data migrations across services, and so on, very little has changed.