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pixelesque
7 hours ago
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by
lucamark
6 hours ago
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ookay, thanks for the clarification! So, the interesting part here seems to be the 3DGS-specific opacity correction and GPU workload mapping. Am I wrong?
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by
pixelesque
6 hours ago
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[-]
Possibly yeah.
Or the per-pixel coord atomic I guess?
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by
lucamark
6 hours ago
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parent
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Right, that part seems to be based on Schütz et al. 2021
https://arxiv.org/abs/2104.07526
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