> The game does not actually model three-dimensional volumes of voxels. Instead, it models the ground as a surface, which may be seen as being made up of voxels. The ground is decorated with objects that are modeled using texture-mapped polygons. When Outcast was developed, the term "voxel engine", when applied to video games, commonly referred to a ray casting engine (for example the Voxel Space engine). On the engine technology page of the game's website, the landscape engine is also referred to as the "Voxels engine". The engine is purely software based; it does not rely on hardware-acceleration via a 3D graphics card.
People have also converted some small sections of Unreal 5 demos into splats https://superspl.at/scene/692c4f91
Or perhaps use a real world scan - it was suggested this one would make an ideal setting for zombies https://superspl.at/scene/6359774f
The contributions of 3DGS lie in how fast you can make them in modern GPU hardware (tiling + sorting with threads), and how to make the pipeline differentiable so that you can fit the Gaussian splats with photogrammetry data. Similar to the history of deep learning, it became technically feasible once the GPU hardware was powerful enough.
Its honestly really very hard to work with this stuff because you ultimately need to be able to meshes inside these scenes triangle seas and you need to do it in a way that plausibly fits in the world. You can't have unlit characters walking around a baked lit scene and have them fit in. That's just from a visual design perspective.
You also always want to have bounce light from your dynamic things onto the baked scene and depending on the tech, you might not even be able to spatially place a dynamic thing and have it properly occlude what splats it needs to occlude.
As is, its a niche technology for games. That might change one day.
https://github.com/googlevr/seurat https://www.youtube.com/watch?v=Pf5Q3bvXj8E
If you mean the technique of splatting specifically, Dreams for PS4 [1] is prior art.
If you mean pre-rendering, there's Myst and games like the original FF7 for PS1.