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I would argue that even the basic concept behind STL is misguided. The rationale I often see is "you only need N algorithms for M container type, instead of N*M". This ignores the fact that algorithms and data structures are not independent of each other, and also that most of the time these days you're operating on vectors, so M ~= 1.

Case in point: list::sort. You don't want to try running quicksort on a linked list. Or remove_if: great we've abstracted the difficult task of removing things without erasing them, except we can't do it on maps. (C++20 seems to add an erase_if, apparently admitting that the two-step remove/erase is silly).

Then there's the fact that C++ iterators are basically pointers into the data structure, where for vectors (your common case) you'd do much better with index/container pairs, both for stability and bounds checking.

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List::sort is present exactly for this reason

STD::sort only works on a random access iterator, it won’t even compile if you try it on a list

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AFAIK, std::map is also OK for what it is: an ordered, node-based (tree) map. These are (almost) always slower than hash tables. Of course, std::unordered_map, the std hash table, sucks because of unforced errors. For that, there is boost::unordered_flat_map.
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> There's a single "I guess I would use this" container type, std::vector.

About that one... I would claim that in a majority of cases where an std::vector is used, what the author really wanted was a similar type, but whose size and capacity are fixed on construction and never change. The standard C++ library does not offer such a type - so people use vector because it's handy.

Agree with your takes on most of the containers. I also dislike how optionals are never used with containers as they were standardized later (and even then, problematically w.r.t. references). Thus, for example, if I lookup an object in a map of T's, the result should IMNSHO be an optional reference to a T.

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> a similar type, but whose size and capacity are fixed on construction and never change.

There is std::array for that. Also, for a type with fixed capacity but variable (up to that capacity) size, we're getting std::inplace_vector soon™.

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std::array requires the size to be set at compile-time, while I was talking about arrays whose size is determined at construction-time. Of course std::array is also quite the useful class :-)
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What operations could such frozen vector offer that std::vector does not? If there are none, it doesn't need a separate data structure.
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Oh, on the contrary, the separate structure is needed and useful because it offers _less_, not more:

* APIs/function signatures explain more clearly what are the intended uses of the structure that's passed.

* More potential for compiler optimization

* Some potential for having these on the stack (if the compiler deduces the size already at compile-time)

* More convenient for static analysis

* No plethora of confusing constructors (including the infernal two-element ctors which can be misinterpreted super-easily)

etc.

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