Perhaps some of this is contracted, similar to the Linux compat and drivers, but it's still impressive to me, compared to the orgs like Spotify, order of magnitude larger with barely any features at all. (I understand there's legal, huge backend, and I didn't see many bugs over time, but still)
"Steam is bad because it has few employees."
"Steam can afford more employees."
"Adding more employees would make Steam worse."
Good talk.
I kind of hope at least they'll fix such issues permanently before the steam machine release.
I shop on GOG.
I actually wouldn't blame the web roots. Battle.net is also a CEF based launcher and it feels so much more snappy compared to Steam. For some reason Steam just feels really slow.
I wish they offered remote; I'd happily work there doing those sorts of unglamorous bug fixes. High-reliability engineering is my jam.
In fact, the flat org allows a random person to work on a niche bug management doesn’t seem to care about, which wouldn’t be possible if you had a boss breathing down your neck.