I think this is true in some things and less true in others.
It's a pretty high moat getting into stuff like simulation software because the people working on numerical methods overwhelmingly have PhDs and it's a mixed skill set. Domain expertise here requires you to know maths to a high level. Even mechanical engineers often struggle here; it's often applied mathematicians and physicists turned devs that work on this stuff.
I worked on a fairly gnarly signal processing thing a while back that required bringing together knowledge of physics and software and maths and I found explaining it to people was tricky as their eyes glazed over at some point because their knowledge typically only covered one part of those.
Pretty much every area of knowledge is full of those. That's why people publish books, that's why people go to college or get PhDs, that's why people with experience gets hired.
But the master knowing when to break the rules because of tacit knowledge without being able to explain it is a real effect