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Or they have an indie game theyre "making" and being forced to build an EOL plan for a game that will statistically be a flop is silly to them.

I feel a carveout for total says, say $200k USD or less, would be reasonable. Otherwise you're just conscripting indie time.

I was working on a game, but I'm not looking forward to releasing updates everytime steam changes their relay. Considering scrapping multiplayer completely.

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Indie game devs don't care about EOL plans because they're not building a game as a service.

If the indie game has multiplayer, it's much easier for everyone involved to ship a server binary like Valve has done for ages. No indie is setting up a proprietary autoscaling game server infrastructure on AWS that they will have to maintain for years and have an end-of-life plan for if the SKG initiative passes.

The only companies that SKG would inconvenience are AAA/live service studios. They have enough money to find a workable solution, or more likely, spend billions in lobbying against this initiative.

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