Because it is process that matters, in such projects, not the outcome. E.g. it is fascinating how one manages to port and run Doom on some microwave led screen... But nobody is going to play it eventually, it is not relevant as the "end product".
It's like being offered a big mac at a fine dining restaurant. Yes, big mac is gonna taste fine, maybe you can dress it up nicely even. But the restaurant didn't make it, and you feel cheated for buying it (and in this case, wasting your time thinking someone coded it).
Something just existing isn't the same as something being made by someone with passion and effort beyond a one-shot prompt to Fable 5.
An engineer vibe-coding a project generates an end product, yes, but what is there to be interested in or to discuss? Chances are said engineer isn't even capable of discussing the project in any depth. Are we going to be left discussing nothing but prompts and Claude workflows, and how we got the black box to do a thing? OK. Who cares? I guess we can all politely clap and move on.
I don't know if the posted project was written by an LLM or a human, but I have to agree with localhoster than AI has sucked a lot of the joy out of a lot of HN.
You can't call yourself an "engineer" if you just open Claude or Codex and hit "Y" on the keyboard to every prompt like that dipping flamingo when Homer Simpson took the wfh job (Simpsons predicted it).
And this is reductive to the point of absurdity.
Everybody screaming about AI forgets the fact... you STILL need the domain knowledge. That's where the value in engineering is now.
Imagine a wanna-be game designer thinking they can fire up codex or claude and even with a few weeks and a few hundred dollars in credit, coming out the other side with a game anybody would want to play.
That's not how it works.
I tried with godot. I can tell you everything you want to know about programming/networking/DevOps, and daily use that knowledge. But was very very quickly overwhelmed with the things I DON'T know about game design and development when I tried to develop retro-DQ clone in space.
And yeah, it didn't work.